SPACE STATIONS

  • Space Stations

    The Death Star

    Craft: Custom Deep Space Battle Station
    Type: Deep space mobile battle station
    Scale: Death Star
    Length: 120 kilometers(diameter)
    Skill: Battle station piloting: Death Star
    Crew: 265,675, gunners: 57,276, skeleton: 56,914/+15
    Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D
    Passengers: 607,360(troops), 25,984(stormtroopers), 42,782(starship support staff), 167,216(support ship pilots and crew)
    Cargo Capacity: Over one million kilotons
    Consumables: 3 years
    Cost: Not available for sale
    Hyperdrive Multiplier: x4
    Hyperdrive Backup: x24
    Nav Computer: Yes
    Space: 1
    Hull: 15D
    Shields: 2D
    Sensors:

    Passive: 250/0D
    Scan: 1,000/1D
    Search: 5,000/2D+2
    Focus: 40/4D
    Weapons:
    Superlaser
    Fire Arc: Forward
    Crew: 168, skeleton: 48/+10
    Scale: Death Star
    Skill: Capital ship gunnery: superlaser
    Body: 12D(capital scale)
    Space Range: 1-20/40/100
    Damage: 2D-16D. The Death Star's power systems can generate 2D of damage per hour. The superlaser can only fire at maximum power.
    5,000 Turbolaser Batteries
    Fire Arc: Turret*
    Crew: 3
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 3D(capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 5D
    5,000 Heavy Turbolasers
    Fire Arc: Turret*
    Crew: 4
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D(capital scale)
    Fire Control: 1D
    Space Range: 1-7/15/30
    Damage: 7D
    2,500 Laser Cannons
    Fire Arc: Turret*
    Crew: 3
    Scale: Starfighter
    Skill: Starship gunnery
    Body: 4D(capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 7D
    2,500 Ion Cannons
    Fire Arc: Turret*
    Crew: 4
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D(capital scale)
    Fire Control: 1D
    Space Range: 1-3/7/10
    Damage: 4D
    768 Tractor Beam Projectors
    Fire Arc: Turret*
    Crew: 6
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 5D(capital scale)
    Fire Control: 3D
    Space Range: 1-5/10/25
    Damage: 5D

    *Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped with weapons. Only weapons within the the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.

    Ship/Vehicle Complement:
    4 Strike Cruisers
    100 TIE wings
    3,600 Assault Shuttles
    2,840 Skipray Blastboats
    1,860 Dropships
    13,000 Support Craft

    The Death Star

    Craft: Custom Deep Space Battle Station
    Type: Deep space mobile battle station
    Scale: Death Star
    Length: 160 kilometers(diameter)
    Skill: Battle station piloting: Death Star
    Crew: 485,560, gunners: 152,276, skeleton: 127,850/+15
    Crew Skill: Astrogation 5D+1, battle station piloting 6D, capital ship gunnery 5D, starship gunnery 4D+2
    Passengers: 1,295,950(troops), 127,570(stormtroopers), 75,860(starship support staff), 334,432(support ship pilots and crew)
    Cargo Capacity: Over one million kilotons
    Consumables: 3 years
    Cost: Not available for sale
    Hyperdrive Multiplier: x3
    Hyperdrive Backup: x20
    Nav Computer: Yes
    Space: 2
    Hull: 18D
    Shields: 3D
    Sensors:

    Passive: 350/1D
    Scan: 1,500/2D
    Search: 7,500/3D
    Focus: 60/4D+2
    Weapons:
    Superlaser
    Fire Arc: Forward
    Crew: 168, skeleton: 48/+10
    Scale: Death Star
    Skill: Capital ship gunnery: superlaser
    Body: 12D(capital scale)
    Fire Control: 1D
    Space Range: 1-20/40/100
    Damage: 2D-16D. The Death Star's power systems can generate 2D of damage per minute, up to a maximum of 16D damage. However, the energy cells produce 48D per day without severely straining the energy reactors.
    15,000 Turbolaser Batteries
    Fire Arc: Turret*
    Crew: 3
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 3D(capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 5D
    15,000 Heavy Turbolasers
    Fire Arc: Turret*
    Crew: 4
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D(capital scale)
    Fire Control: 1D
    Space Range: 1-7/15/30
    Damage: 7D
    2,500 Laser Cannons
    Fire Arc: Turret*
    Crew: 3
    Scale: Capital
    Skill: Capital ship gunnery
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 7D
    5,000 Laser Cannons
    Fire Arc: Turret*
    Crew: 3
    Scale: Starfighter
    Skill: Starship gunnery
    Body: 4D(capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 7D
    5,000 Ion Cannons
    Fire Arc: Turret*
    Crew: 4
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D(capital scale)
    Fire Control: 1D
    Space Range: 1-3/7/10
    Damage: 4D
    768 Tractor Beam Projectors
    Fire Arc: Turret*
    Crew: 6
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 5D(capital scale)
    Fire Control: 3D
    Space Range: 1-5/10/25
    Damage: 5D
    *Due to the immense size of the Death Star, it is divided into 24 distinct zones, each equally equipped with weapons. Only weapons within the the specific zone adjacent to an attacking ship can be brought to bear at any given time; often, the actual number of weapons that can be brought to bear is significantly lower.

    Death Star III(undamaged)

    Craft: Custom Deep Space Battle Station
    Type: Deep-space mobile battle station
    Scale: Death Star
    Length: 130 kilometers(diameter)
    Skill: Battle station piloting: Death Star
    Crew: 447,048, skeleton: 120,000/+15
    Crew Skill: Battle station piloting 5D, capital ship gunnery 4D+2, capital ship, shields 4D+1, sensors 4D, starship gunnery 5D
    Passengers: Naval troops: 260,000, fighter pilots: 100,000, support personel: 380,000, stormtroopers: 27,000
    Consumables: 5 years
    Hyperdrive Multiplier: x1
    Hyperdrive Backup: x18
    Nav Computer: Yes
    Space: 5
    Maneuverability: 0D
    Hull: 15D
    Shields: 2D+1
    Sensors:

    Passive: 500/1D
    Scan: 1000/3D
    Search: 2000/4D
    Focus: 60/4D+2
    Weapons:
    Superlaser
    Fire Arc: Forward
    Scale: Death Star
    Skill: Capital ship gunnery: superlaser
    Body: 11D+2
    Fire Control: 5D
    Space Range: 1-20/40/100
    Damage: 5D to 18D*
    The superlaser can fire once every 10 seconds at 5D power or once every 2 minutes at 16D power. Any more than this and the superlaser will burn out.
    5,000 Turbolasers
    Fire Arc: Turret**
    Scale: Starfighter
    Skill: Capital ship gunnery
    Body: 3D(capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15 Damage: 5D
    2,500 Laser Cannons
    Fire Arc: Turret**
    Scale: Starfighter
    Skill: Capital ship gunnery
    Body: 4D(capital scale)
    Fire Control: 1D
    Space Range: 1-5/10/15
    Damage: 7D
    2,500 Heavy Turbolasers
    Fire Arc: Turret**
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D(capital scale)
    Fire Control: 2D
    Space Range: 1-7/15/30
    Damage: 8D
    1,000 Proton Torpedo Launchers
    Fire Arc: Front
    Scale: Capital
    Skill: Capital ship gunnery
    Fire Control: 0D
    Damage: 10D
    2,500 Ion Cannons
    Fire Arc: Turret**
    Crew: 4
    Scale: Capital
    Skill: Capital ship gunnery
    Body: 4D(calital scale)
    Fire Control: 1D
    Space Range: 1-3/7/10
    Damage: 4D
    768 Tractor Beams(Can combine up to 24)
    Fire Arc: Turret**
    Crew: 6
    Scale: Capital
    Skill Capital ship gunnry
    Body: 4D(capital scale)
    Fire Control: 3D
    Space Range: 1-5/10/25
    Damage: 4D

    Prototype Death Star Battle Station

    Craft: Custom Deep Space Battle Station Prototype
    Type: Deep space mobile battle station prototype
    Scale: Death Star
    Length: 120 kilometers(diameter)
    Skill: Battle station piloting: Death Star
    Crew: 256, gunners: 45, skeleton: 75/+10
    Crew Skill: Battle station piloting 5D, capital ship gunnery 4D
    Passengers: 800(engineers, pilots, gunners, observers, etc.)
    Cargo Capacity: 500 metric tons
    Consumables: Two months
    Space: 1
    Hull: 3D
    Shields: 1D
    Sensors:

    Passive: 50/0D
    Scan: 200/1D
    Search: 500/2D
    Focus: 10/2D+1
    Weapons:
    Superlaser
    Fire Arc: Forward
    Crew: 65, skeleton: 45/+5
    Scale: Death Star
    Skill: Capital ship gunnery: superlaser
    Body: 8D(capital scale)
    Space Range: 1-20/40/90
    Damage: 6D*

    *The Death Star prototype can generate 2D of damage per minute. Unlike the final production Death Star, the prototype can fire at variable power levels, ranging from 1D to 6D damage.

    Genetech Orbiting Research Lab

    Craft: Orbiting Research Lab
    Scale: Starfighter
    Length: 53 meters tall, 22 meters in diameter
    Crew: 5, gunners: 1
    Passengers: 30(research scientists), 10(Genetech guards)
    Cargo Capacity: 300 metric tons
    Consumables: 6 months
    Cost: Not available for sale.
    Space: Immobile; geosynchonous orbit
    Hull: 9D
    Weapons:

    Dual Laser Cannons(fire-linked)
    Fire Arc: Turret
    Crew: 1
    Scale: Capital
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-3/10/25
    Damage: 3D

    Golan I Space Defense Station

    Craft: Golan Space Defenses SpaceGun
    Type: Systems Defense Platform
    Scale: Capital
    Length: 1,231 meters
    Crew: 213, gunners: 112
    Crew Skill: Capital ship gunnery 5D, capital ship shields 5D
    Passengers: 40(troops)
    Cargo Capacity: 5,000 metric tons
    Consumables: 3 months
    Cost: Not available for sale to civilians
    Hull: 4D
    Shields: 2D
    Sensors:

    Passive: 25/0D
    Scan: 50/1D
    Search: 75/2D
    Focus: 3/2D+1
    Weapons:
    28 Turbolaser Batteries
    Fire Arc: Turret
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/8/14
    Damage: 4D+2
    10 Proton Torpedo Launchers
    Fire Arc: Turret
    Crew: 2
    Skill: Capital ship gunnery
    Scale: Starfighter
    Fire Control: 2D
    Space Range: 1/3/7
    Damage: 7D
    6 Tractor Beam Projectors
    Fire Arc: Turret
    Crew: 3
    Skill: Capital ship gunnery
    Fire Contol: 2D
    Space Range: 1-5/10/15
    Damage: 4D

    Golan II Space Defense Station

    Craft: Golan II Space Defense SpaceGun
    Type: Systems Defense Platform
    Scale: Capital
    Length: 2,158 meters
    Crew: 550, gunners: 149
    Crew Skill: Capital ship gunnery 5D, capital ship shields 6D+2
    Passengers: 80(troops)
    Cargo Capacity: 10,000 metric tons
    Consumables: 3 months
    Cost: Not available for sale to civilians
    Hull: 4D
    Shields: 2D+2
    Sensors:

    Passive: 35/0D
    Scan: 60/1D
    Search: 100/2D
    Focus: 3/2D+1
    Weapons:
    35 Turbolaser Batteries
    Fire Arc: Turret
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D+1
    Space Range: 1-5/10/17
    Damage: 5D
    10 Proton Torpedo Launchers
    Fire Arc: Turret
    Crew: 2
    Skill: Capital ship gunnery
    Scale: Starfighter
    Fire Control: 2D
    Space Range: 1/3/7
    Damage: 9D
    8 Tractor Beam Projectors
    Fire Arc: Turret
    Crew: 3
    Skill: Capital ship gunnery
    Fire Contol: 4D
    Space Range: 1-5/15/30
    Damage: 6D

    Golan III Space Defense Station

    Craft: Golan III Space Defense NovaGun
    Type: Systems Defense Platform
    Scale: Capital
    Length: 2,600 meters
    Crew: 880, gunners: 228
    Crew Skill: Capital ship gunnery 5D, capital ship shields 6D+2
    Passengers: 100(troops)
    Cargo Capacity: 15,000 metric tons
    Consumables: 3 months
    Cost: Not available for sale to civilians
    Hull: 5D+2
    Shields: 4D
    Sensors:

    Passive: 35/0D
    Scan: 60/1D
    Search: 100/2D
    Focus: 3/2D+1
    Weapons:
    50 Turbolaser Batteries
    Fire Arc: Turret
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D+1
    Space Range: 1-5/10/17
    Damage: 5D
    24 Proton Torpedo Launchers
    Fire Arc: Turret
    Crew: 2
    Skill: Capital ship gunnery
    Scale: Starfighter
    Fire Control: 2D
    Space Range: 1/3/7
    Damage: 9D
    15 Tractor Beam Projectors
    Fire Arc: Turret
    Crew: 3
    Skill: Capital ship gunnery
    Fire Contol: 4D
    Space Range: 1-5/15/30
    Damage: 6D

    Stardock

    Craft: Kuat Drive Yards Type IV-A Stardock
    Type: Orbital repair stardock
    Scale: Capital
    Length: 1,900 meters
    Crew: 200, gunners: 24
    Passengers: 50(technicians)
    Cargo Capacity: 5,000 metric tons
    Consumables: 3 months
    Cost: Not available for sale
    Space: Immobile; geosynchonous orbit
    Hull: 4D
    Sensors:

    Passive: 25/0D
    Scan: 50/1D
    Search: 75/2D
    Focus: 3/2D+1
    Weapons:
    8 Turbolasers
    Fire Arc: Turret
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 2D
    Space Range: 1-5/8/14
    Damage: 4D+2

    Rendili Space Defense Platform

    Craft: Rendili StarDrive's Space Platform
    Type: Orbiting Space Defense Platform
    Scale: Capital
    Length: 4,225 meters
    Crew: 8,750, gunners: 320, skeleton: 2,560/+10
    Crew Skill: Capital ship gunnery 5D, capital ship shields 5D, communication 4D+2, sensors 5D+2, starship gunnery 5D
    Passengers: 10,400, 4,500(troops)
    Cargo Capacity: 15 million metric tons(including sealed dry docks)
    Consumables: 5 years
    Cost: Not available for sale
    Space: Immobile; orbits planet, but may not alter course
    Hull: 7D+2
    Shields: 5D+2
    Sensors:

    Passive: 150/1D
    Scan: 300/2D
    Search: 600/3D
    Focus: 20/5D+2
    Weapons:
    80 Turbolaser Batteries
    Fire Arc: 20 front, 20 left, 20 right, 20 back
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: 5D
    40 Double Laser Cannons
    Fire Arc: 10 front, 10 left, 10 right, 10 back
    Crew: 2
    Scale: Starfighter
    Skill: Starship gunnery
    Fire Control: 2D+2
    Space Range: 3-10/30/60
    Atmosphere Range: 300-1/3/6 km
    Damage: 5D+2

    Starfighter Complement: 2 wings of 6 squadrons/wing

    Sluis Van Orbit Dock V-475

    Craft: Rendili StarDrive Space Dock
    Type: Orbiting Multi-Space Dock
    Length: 4,846 meters
    Scale: Capital
    Crew: 9,500
    Crew Skill: Capital ship shields 3D, sensors 3D+1
    Hyperdrive Multiplier: None
    Hull: 7D
    Shields: 5D
    Sensors:

    Passive: 40/0D
    Scan: 75/1D
    Search: 150/3D
    Focus: 4/4D+2

    Hosk Station

    Craft: Customized Alderaan Esseles-Class Space Station
    Type: Orbiting Space Station/City
    Scale: Capital
    Length: 50 kilometers
    Crew: 2,000, gunners: 320, skeleton: 2,560/+10
    Crew Skill: Capital ship gunnery 5D, capital ship shields 5D, communication 4D+2, sensors 5D+2, starship gunnery 5D
    Passengers: 5 million (civilians)
    Cargo Capacity: 4000 million metric tons (including sealed dry docks)
    Consumables: produces it own food
    Cost: Not available for sale
    Space: Immobile; orbits planet, but may not alter course
    Hull: 7D+2
    Shields: 5D+2
    Sensors:

    Passive: 150/1D
    Scan: 300/2D
    Search: 600/3D
    Focus: 20/5D+2
    Weapons:
    10 Planetary Turbolaser Batteries
    Fire Arc: 3 top, 2 left side, 2 right side, 3 bottom
    Crew: 40 each
    Skill: Capital ship gunnery
    Fire Control: 6D
    Space Range: 30/60/120 km
    Atmosphere Range: 40/80/100 km
    Damage: 10D
    12 Tractor Beams
    Fire Arc: 3 top, 3 left side, 3 right side, 3 bottom (turrets)
    Crew: 2
    Scale: capital
    Skill: capital gunnery
    Fire Control: 6D+2
    Space Range: 20/40/80 km
    Atmosphere Range: unapplicable
    Damage: unapplicable

    Starfighter Complement: 8 Hyrotii Zebra short range fighters
    Description The Hosk station was once an Old Republic maintence and supply facility. The low gravity provided easy access for ships, the nearby colonies were a constant source of tourism and supply, and the asteriod belts were perfect for metals and ores. But after a good thousand years, the Old Republic sold the base to civilian interests. Hosk Station was nearly destoyed when one merchant sabotaged the main computer core, but RD-2D and C-3PO came to the rescue and got the systems back up and running. The station is now back to normal, with one exception. There is a large 40 meter species of man-eating predator in the long-forgotten lower levels of the station.

    Centerpoint Station

    Craft: unknown
    Type: unknown
    Scale: Capital
    Length: 800 kilometers (rough estimate)
    Crew: 10,000 gunners: 2,000 skeleton: 2,560/+10
    Crew Skill: Capital ship gunnery 5D, capital ship shields 5D, communication 4D+2, sensors 5D+2, starship gunnery 5D
    Passengers: 50 million (civilians)
    Cargo Capacity: 2000 kilitons (including sealed dry docks)
    Consumables: produces it's own food
    Cost: Not available for sale
    Space: unknown, spins from middle axis point
    Hull: 8D+2
    Shields: 6D+2
    Sensors:

    Passive: 350/1D
    Scan: 500/2D
    Search: 700/3D
    Focus: 20/5D+2
    Weapons:
    80 Planetary Turbolaser Batteries
    Fire Arc: 20 front, 20 left, 20 right, 20 back (turrets)
    Crew: 40 each
    Skill: Capital ship gunnery
    Fire Control: 6D
    Space Range: 30/60/120 km
    Atmosphere Range: 40/80/100 km
    Damage: 10D
    1000 Tractor Beams
    Fire Arc: all over
    Crew: 2
    Scale: capital
    Skill: capital gunnery
    Fire Control: 6D+2
    Space Range: 40/80/160 km
    Atmosphere Range: unapplicable
    Damage: unapplicable

    Starfighter Complement: 10 wings of 6 squadrons/wing Fed-Dub (Federation of the Double Worlds) Fighters, 10 strike cruisers, 2 warship class cruisers.
    Description Centerpoint Station is a large inhabited station, that lies in the very center of the Double World's (Tralus and Talus) orbit. These two Corellian world's orbit each other, and that strange orbit is just as strange as the Station itself. Know one is sure where the station originally came from, but when the New Republic strike force (from Showdown at Centerpoint) lands, Lando Clarissian and Luke Skywalker figure out much of it's purpose. Inside the station are the controls and power for a huge system interdiction field and jamming system.

    Cloud City

    Craft: Custom Incom Corporation Repulsorlift City
    Type: Repulsorlift City
    Scale: Capital
    Length: 16 kilometers
    Crew: 100 gunners: 20, skeleton:
    Crew Skill: Capital ship gunnery 5D, capital ship shields 5D, communication 4D+2, sensors 5D+2
    Passengers: 6 million (civilians)
    Cargo Capacity: 200 million metric tons(including sealed dry docks)
    Consumables: produces it's own food
    Cost: Not available for sale
    Space: Immobile; suspended above planet
    Hull: 7D+2
    Shields: 5D+2
    Sensors:

    Passive: 350/1D
    Scan: 200/2D
    Search: 400/3D
    Focus: 30/5D+2
    Weapons:
    32 Tractor Beams
    Fire Arc: at the bottom of the unipod (long thing)
    Crew: 3
    Skill: Capital ship gunnery
    Fire Control: 4D
    Space Range: 3-15/35/75
    Atmosphere Range: 6-30/70/150 km
    Damage: unapplicable
    Description: Come on it's Cloud City!

    Orbiting Shipyard Alpha

    Craft: Durian Space Dock
    Type: Orbiting Multi-Space Dock
    Length: 5000 meters
    Scale: Capital
    Crew: 9,500
    Crew Skill: Capital ship shields 3D, sensors 3D+1
    Hyperdrive Multiplier: None
    Hull: 7D
    Shields: 3D
    Sensors:

    Passive: 40/0D
    Scan: 75/1D
    Search: 150/3D
    Focus: 4/4D+2
    Description This repair dock is located about the planet Duro.

    Space Station Kween

    Craft: Corian Systems Space Dock/City
    Type: Orbiting Multi-Space Dock
    Length: 1 kilometer
    Scale: Capital
    Crew: 10,000
    Crew Skill: Capital ship shields 3D, sensors 3D+1
    Hyperdrive Multiplier: None
    Hull: 7D
    Shields: 6D
    Sensors:

    Passive: 40/0D
    Scan: 75/1D
    Search: 150/3D
    Focus: 4/4D+2
    Description: The Space Station Kween is considered the last stop before entering the Outer Rim Territories. The space station/city is built a top a large docking platform consisting of countless private docking sections, modular docks, and hangar bays. The station also has a massive dry dock area below the main space station and docks.

    Space Station Scardia

    Craft: Dark Jedi Fortress/Temple
    Type: Space Station
    Length: 4,000 meters
    Scale: Capital
    Crew: 2,000 Dark Jedi
    Crew Skill: Capital ship shields 3D, sensors 3D+1
    Hyperdrive Multiplier: None
    Hull: 7D
    Shields: 5D
    Sensors:

    Passive: 40/0D
    Scan: 75/1D
    Search: 150/3D
    Focus: 4/4D+2
    Description The cube-shaped Space Station Scardia is the Headquarters of the evil Prophets of the Dark Side.

    If you know of any other space stations that I have left out of here, please send them to me. I would like to acknowledge David Newton for giving me the suggestion of doing a space station statistics page. Thanks David.

    REBEL CAPITAL SHIPS     REBEL STARFIGHTERS
    IMPERIAL CAPITAL SHIPS     IMPERIAL STARFIGHTERS
    OTHER CAPITAL SHIPS     OTHER STARFIGHTERS
    MILITARY TRANSPORTS     BULK TRANSPORTS     FREIGHTERS
    OTHER TRANSPORTS
    SPACE STATIONS

    Commander Skywalker's Star Wars RPG Post � 1998
    http://home.earthlink.net/~tedcushman/lucas/
    Lucas Meyers
    [email protected]